HBW!FOOTBALL
EDITION

BIG NAMES.
SMALL BUDGET.

2 players$20 each5v5 showdown
ATTRONALDOALL-TIME PLAYER
ATTMBAPPÉCURRENT PLAYER

Choose your era

THE RULEBOOK

Five signings.
Make them count.

  1. Toss for first bid. A 50/50 coin toss picks Player 1 or Player 2. The opening bidder alternates after each auction.
  2. Spin to reveal. A random footballer appears with their name and position. Ratings stay hidden until the final reveal.
  3. Take turns bidding. Start at $1 or pass. Raise by $1 or go all in until your opponent passes. Both pass? The player goes unsold.
  4. Unlimited bidding passes. Three solo skips. Pass freely while both managers can buy. Once your opponent has $0 or a full squad, you have 3 solo skips for the entire match. After those are used, sign the revealed player for $1 or more. Signing does not refill your skips. This applies in both modes.
  5. Go all in. Each manager has $20, and can bid their full remaining balance. At $0, you wait while the other manager finishes bidding or skipping players. Once neither manager can buy more, spin one random unclaimed free signing at a time until both squads are full. Free picks are final and can land out of position.
  6. Build any five. The game suggests a starting lineup: one attacker, two midfielders, one defender and one keeper. Signing a keeper is optional. Goalkeepers have double the draw weight in auctions and free picks. That improves your chances, but neither team is guaranteed a keeper. Draws do not target missing positions.
  7. Set your lineup. Once you sign a player, drag their tab to a position to move or swap them during bidding or between spins. On phones, tap a player then a slot, or drag the ↕ handle. Swipe the roster to see more slots. You can also use the keyboard. The tenth player card stays visible until you choose Set final lineups. Then both managers get a final chance to adjust. The winner is revealed only when both lock in.
  8. Highest rating wins. Your five adjusted slot ratings are averaged. No random match result; an exact tie is a draw.
How ratings work

Ratings stay hidden while you build your team. Listed positions keep 100% of a player’s overall rating. Attacker ↔ midfielder or midfielder ↔ defender keeps 80%; attacker ↔ defender keeps 60%. A keeper outfield keeps 35%. An outfield player in goal uses their recorded goalkeeping attributes; legends without those attributes receive 10.

The game suggests a 1 ATT, 2 MID, 1 DEF and 1 GK lineup as players sign. You can rearrange it; the final rating averages the adjusted scores for the slots you choose. Equal scores are a draw.

Leave this game?

Your current signings and bids will be lost.

PLAY TOGETHER, APART

Create a room.

One room. Two devices. Choose your era, then invite a friend or enter their code.

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