HBW!FOOTBALL
EDITION
2 PLAYERS · ONE SCREEN
THE ULTIMATE SOFA RIVALRY

BIG NAMES.
SMALL BUDGET.
HIGHEST BID WINS!

Outbid your mate. Build your five.
Let the football do the talking.

2 players$20 each5v5 showdown
94 ATTRONALDOALL-TIME PLAYER
91 ATTMBAPPÉCURRENT PLAYER
YOUR MATE'S
DREAM SIGNING.
YOUR $1 BID.
PICK YOUR TRANSFER WINDOW

Which era are we playing?

Same screen. Serious bragging rights.

100 familiar names. Pick your favourites and outbid your mate.

01 Spin to reveal02 Bid or pass03 Highest team rating wins

Go all in if you want. Spend your full $20 and wait until paid bidding ends, then spin each remaining signing for free.

THE RULEBOOK

Five signings.
Make them count.

  1. Toss for first bid. A 50/50 coin toss picks Player 1 or Player 2. The opening bidder alternates after each auction.
  2. Spin to reveal. A random footballer appears with their position and attributes.
  3. Take turns bidding. Start at $1 or pass. Raise by $1 or go all in until your opponent passes. Both pass? The player goes unsold.
  4. No endless solo skips. Once your opponent has $0 or a full squad, you have 3 solo skips for the entire match. After those are used, you must sign each revealed player for $1 or more. Signing a player does not refill your skips. Competitive passes do not use solo skips.
  5. Go all in. Each manager has $20, and can bid their full remaining balance. At $0, you wait while the other manager finishes bidding or skipping players. Once neither manager can buy more, spin one random unclaimed free signing at a time until both squads are full. Free picks are final and can land out of position.
  6. Build any five. The game finds your best lineup: one attacker, two midfielders, one defender and one keeper. Signing a keeper is optional. Every eligible footballer has the same chance on each fresh random draw; neither auctions nor free picks target missing positions.
  7. Highest rating wins. Your five adjusted slot ratings are averaged. No random match result; an exact tie is a draw.

Back to the home screen?

Your current signings and bids will be cleared.

THE FINAL SCORE

How ratings work

Stats & position penalties

The large card number is the player’s overall ability rating. Card attributes are displayed as recorded. Outfield players show pace, shooting, passing, dribbling, defending and physical; keepers show diving, handling, kicking, reflexes, speed and positioning.

Any listed position group keeps 100% of the overall rating. Attacker ↔ midfielder or midfielder ↔ defender keeps 80%; attacker ↔ defender keeps 60%. A keeper outfield keeps 35%. An outfield player in goal uses the average of their five recorded goalkeeping attributes; Legends without keeper attributes receive a fixed 10. Those position adjustments are our game rules.

We choose the highest-scoring assignment to 1 ATT, 2 MID, 1 DEF and 1 GK, then average the five adjusted ratings. Empty slots count as zero while drafting. Same score means a draw.

All bids are fictional. Refreshing starts over.

THE PLAYER POOL

Realistic player ratings.

Current Players brings together 100 handpicked stars and familiar favourites from Europe’s top five leagues.

All-Time Players mixes 100 recognizable names across generations: legends, fan favourites and memorable underdogs. Existing season ratings are kept unchanged.

Player attributes describe their ability. Our position-fit rules determine how those ratings contribute to your five-a-side team.